As everyone knows each team this season is represented by two players for the All-Star Game presented by SAVAGE Apparel Co. (or maybe you don’t but in the words of the famous urban philosopher The Notorious B.I.G., “if you don’t know, now you know”). Now it may be true for many teams, but I think it’s especially true for the four Michigan schools that more than just two players per team are deserving of the status of all-star. So I decided to make a full team of the players from the Great Lakes State that I deem to be all-stars in addition to the eight players recognized by their respective schools.
Rule proposal: Shot clock officials are responsible for distinguishing a legitimate throw vs. a non legitimate throw.
My reasoning for this is that there have been multiple occasions this year where the shot clock official stops his/her count thinking it was a legitimate throw, then realizes the head ref thought it wasn’t, and then begins to pick up their count again causing confusion for the throwing team. Typically resulting in balls over.
I hope that wasn’t too wordy. But this is the scenario. Team A’s shot clock is at 12, team A makes a throw attempt that the shot clock counter deems legitimate, he/she stops counting. Team A continues play as if their shot clock has been reset. However the shot clock official then realizes the head ref deemed the throw illegitimate. The shot clock official then begins to either pick up their count from the time of Team A’s throw (at 13) or skips ahead to compensate for the time that elapsed (14 or 15). Leaving little to no time for Team A to react. In numerous occasions this scenario causes confusion for team A resulting in a balls over, because they’re listening to the count not watching the head refs signaling.
For the second year in a row, SAVAGE Apparel Co. is our headlining sponsor for the NCDA’s 2017 All Star Game. The team uniforms for this match will be provided by SAVAGE; they will be dry-fit, fully sublimated uniforms. They look amazing and we’re very excited to be able to present each of the All Stars with one of these jersey. This partnership between SAVAGE and NCDA is a great way for SAVAGE to be able to sample their excellent quality gear to each team. As a reminder, teams can purchase gear from SAVAGE at a discounted price from their website.
This year’s game will feature two players from each NCDA team, with a draft taking place on March 26th at 8:00PM Eastern. The draft will be broadcasted to YouTube and a link will be provided on our website and our Facebook page for your viewing pleasure.
Kevin Bailey will be the honorary coach for one side, while Jacob Leski will coach the other squad. These two executive board members will pick their choices in a snake-style draft during the 2017 All Star Draft.
Listed below are the representatives from each school for the 2017 All Star Game Presented by SAVAGE:
*Let us know in the comment section who your top picks would be if you were an All Star Game team captain!
The team receiving all balls after a balls over must make 3 (I’m flexibile to making this just 2) legitimate throws on the ensuing shot clock unless said team is on a 10 second shot clock in its own right.
If at any time a player has blood on their clothes or person, they will receive 30 seconds to remove any and all traces of blood from their clothes and/or person. If the player cannot remove the blood in the allotted time, the team will be forced to take a time out, and sub the player out. If the team doesn’t have any timeouts left, the player will be taken out of the game, and will ineligible for the remainder of the point (not match). The clocks will then be reset according to the team timeouts rule. (The team that has the player with the blood will act as the team that is calling the timeout.) However, if the team with the bloodied player has a throw clock that is above 10 (for the 15 count) or above 5 (for the 10 count) their shot clock will be reset down to that number (10 or 5) in order to allow them enough time to throw.
Teams are allowed a combination of 4 captains & assistant captains (any combination you’d like). Ex – 1C, 3A. Or 2C, 2A
Rationale: We’ve had 2C & 2A for a while at CMU, starting my 2nd to last year there, and at MSU we’ve had 1C, 3A this year and 4A last year (lol). And I know many teams also have more than 3 captains though 7 is too many (shout out to SVSU 😄).
I believe having 4 captains allows for promotion of more younger players to prominent roles within the “on-court” portion of teams and furthers their development as leaders greatly. This also encourages more active involvement and makes more players feel like they have an active voice within their organization on and off the court.
Nationals is two things: the National Tournament (Section 220.127.116.11) and the extra-strength Non-Bracket Matches (Section 18.104.22.168). Rule 22.214.171.124 is purposely written broadly, but for the time being we’ll refer to it as Saturday and Sunday. Currently, it defines that each team gets three unique opponents to play on Saturday.
I propose a less stringent definition of Saturday’s required games, a minimum of two. This will guarantee that each team receives at least three matches over the Nationals Event weekend.
This is not an explicit drop to two games, we Need to be broader with our written policy. For smaller events (teams number 16 and smaller) we can fit three games in. The point is, requiring 3 matches is too stringent. Adding more teams to Nationals but keeping 3 matches going in will likely require that Friday matches are mandatory. Continue reading “Policy Proposal – Nationals Scheduling”
For the 5th year in a row, I am proposing reducing the active player count on the court from 15v15 to 12v12. Before you blow this off, and have the mentality of “change isn’t good”, I urge you to just take a few minutes to read my rationale below:
Currently, we play a VERY large scale game with roster sizes ranging from 10-20 players with 10-15 active players on the court at the beginning of each point.
Alright everyone, pay attention. This is important:
What is the biggest issue with the NCDA’s current gameplay format? Simple. It’s too slow-paced. Not enough points are scored, and teams often decide to play “stall-ball” because it is strategically their best option in certain situations. So, as we go through all of the rule proposals for the upcoming year, we need to keep in mind that this aspect of the game needs to be fixed.
We need to put rules in place that will make our game more fast-paced and exciting. Sure, there are countless ways to go about fixing the slow-paced style that plagues our league right now, but in my opinion, no rule change will be as beneficial as this one: The throw line (attack line) needs to decrease from 30 ft. to 27 ft. in the rulebook.
*Note: I’d prefer it go all the way down to 25 ft., but 27 is a less drastic change that more people will be on board with. If it works well, we can consider moving it to 25 the following season!
Anyway, in the current NCDA ruleset, the throw line is designated as 30 ft. from the back line:
(126.96.36.199 Attack Line – A line clearly marked 30′ from each baseline. Players may cross Halfcourt and move up to the opposite Attack Line. Blue painters tape may be used to mark as it is least likely to ruin the finish on the court.)
Nationals is only a few weeks away people! Not that anyone needed me to tell them that, but as many would expect that means it’s time to start previewing all potential facets of the crazy weekend to come. As a warning, these will be filled with a lot of optimistic thinking but, based on current standings, here are what I think the best case scenarios are for each team on the East Coast heading into Lexington: Continue reading “Nationals Preview, Best Case Scenarios: East Coast”