Zander’s Thoughts on the 12vs12

More thoughts on the 12vs12 Roster

Kevin Bailey and Brandon Meisel did an excellent job of coming up with negatives against this, but I felt they missed some so I decided to take it upon myself to bring them up so that when it comes time to making a  decision you’re able to consider all the factors involved. The arguments that I came up with deal with recruitment, health, and alternative solutions to help expand the league.

Continue reading “Zander’s Thoughts on the 12vs12”

Hybrid Ranking System Proposal

(Co-authored by Kevin Bailey & Colin O’Brien)

Proposal:

We propose to adjust the current ranking system to a more balanced and fair method.

Current System:
100% Gonzalez (75% carry over)
Our Proposed System:
70/30 Hybrid: 70% Gonzalez (still 75% carry over) / 30% NHL

Listed below is the most in depth ‘rationale’ section in the history of NCDA rule/policy proposals:

Introduction:

Written by: Kevin Bailey

The National Collegiate Dodgeball Association’s current ranking system (Gonzalez) has some great aspects, but as a stand-alone system, it is not what we need as a league right now. Continue reading “Hybrid Ranking System Proposal”

Argument Against 12 v 12 Roster Change

THE FOllowing was written by brandon meisel, with kevin bailey as a co-author:

 

Brandon Meisel: Rule changes are meant to spark conversation, it is good for the league. However, what is not good for the league is when people start attacking one another in the comments section, just because they have opposing viewpoints. If after reading this article you still do not agree with our logic, that is fine. Not everyone will always have the same opinion on things. This article is meant to open your eyes on a few topics of a rule change that you may have not thought about otherwise. The rule I am referring to is of course the reducing of roster sizes down to 12 v 12. Before you close this article out, give it a chance.  It may change your mind on a few things that Kevin Bailey and I would like you to consider.

Continue reading “Argument Against 12 v 12 Roster Change”

Rulebook Updated to Version 1.1.

On 2017-03-30, the NCDA Executive Board has voted 5-0 in favor of changing the following rule effective immediately.

Pre-today:
3.3.1.1 Airborne Balls – All Balls immediately become dead. No Direct Catches or Direct Hits may be made with a Direct Throw that was airborne before the whistle was blown.
3.3.1.1.1 Exception: If a Target is hit, then a Timeout Stoppage of Play is called before the ball is ruled Dead, the Target and his teammates still have the opportunity to complete a Direct Catch or Team Catch. Failure to make a catch will result in the Target being considered out.

New, effective immediately:
3.3.1.1 Airborne Balls – All Balls are live until they become Dead [2.1.5].
3.3.1.1.1 Referee Discretion – If a referee is unable to determine whether a thrown ball was released before the stoppage of play was called, the ball will return to the throwing team. If a thrown ball was released after the stoppage of play, that ball will be returned to the throwing team.

Basically, if a timeout is called, all airborne balls are live until they are dead. If the final whistle blows and balls are in the air, they are still live until they hit the ground/wall/ceiling/whatever.

The 2017 Rulebook has been updated to version 1.1.

Rule Proposal: Balls Live on Play Stoppage Rule.

Written by: Wesley Peters

Rule Proposal: When a stoppage of play is called (of any variety), balls which are in the air remain live until they are either caught, team caught, or hit a surface/object/etc that renders them dead, regardless of whether they have hit a live player or not at the time of the timeout being granted. (AKA they remain live until they are dead, not instantly ruled dead) Further, if a referee is GENUINELY UNABLE to determine whether or not balls were airborne before or after the timeout is called, the balls will be considered to have never been thrown, and given back to the team that threw them in the first place.

Rationale: The rule is currently broken, and can be exploited in the following way: Team A throws (any number of balls, the more you throw the worse it gets) at Team B. Team B calls timeout as soon as Team A throws and the balls have entered Team B’s zone, but not close enough for them to be near anyone on Team B’s LAZ. Therefore, Team B is awarded those balls (Because they are dead upon timeout since they have been throw but not made contact with anyone on Team B, and Team A’s shot clock resets down to the lowest increment of 5.

So to summarize, Team B get’s Team A’s balls for the cost of their timeout, and Team A still needs to throw to reset their initial shot clock because even though Team B gets those balls that they threw, their throws legally do not count. The way the rule is currently written not only hurts Team A tremendously, but that effect is exacerbated if it happens on the throws immediately following a balls over call, thus effectively nullifying the effects of the balls over altogether.
I don’t recall why we initially changed this rule to balls in the air are dead off the official’s whistle, but I think it was because it was difficult for the official to rule whether they had been thrown before the timeout call. I think personally it is not that difficult to tell as an official if you are paying attention, so the pros should vastly outweigh the cons by changing this rule.

Also, I would like for this to be voted upon and changed ASAP so that any matches that may happen next weekend or at nationals are not subject to this possibly happening.

Rule Proposal – Shot Clock Burden Ball

Cross Post: Captains’ Club

Written by Sean Smith:

The team receiving all balls after a balls over must make 3 (I’m flexibile to making this just 2) legitimate throws on the ensuing shot clock unless said team is on a 10 second shot clock in its own right.

Rationale: Continue reading “Rule Proposal – Shot Clock Burden Ball”

Rule Proposal – Blood Rule

Cross Post: Captains’ Club

Written by Brandon Meisel:

If at any time a player has blood on their clothes or person, they will receive 30 seconds to remove any and all traces of blood from their clothes and/or person. If the player cannot remove the blood in the allotted time, the team will be forced to take a time out, and sub the player out. If the team doesn’t have any timeouts left, the player will be taken out of the game, and will ineligible for the remainder of the point (not match). The clocks will then be reset according to the team timeouts rule. (The team that has the player with the blood will act as the team that is calling the timeout.) However, if the team with the bloodied player has a throw clock that is above 10 (for the 15 count) or above 5 (for the 10 count) their shot clock will be reset down to that number (10 or 5) in order to allow them enough time to throw.

Rationale: Continue reading “Rule Proposal – Blood Rule”

Policy Proposal – Remove Executive Board Override

Cross Post: Captains’ Club

Written by Kenny Mize:

Removing the E-board override. And going to a strict majority vote 1 team 1 vote and the eboard gets to only spilt ties. No overrides.

Reasoning: Continue reading “Policy Proposal – Remove Executive Board Override”

Rule Proposal – # of Captains

Cross Post: Captain’s Club

Written by Wesley Peters:

Teams are allowed a combination of 4 captains & assistant captains (any combination you’d like). Ex – 1C, 3A. Or 2C, 2A

Rationale: We’ve had 2C & 2A for a while at CMU, starting my 2nd to last year there, and at MSU we’ve had 1C, 3A this year and 4A last year (lol). And I know many teams also have more than 3 captains though 7 is too many (shout out to SVSU 😄).

I believe having 4 captains allows for promotion of more younger players to prominent roles within the “on-court” portion of teams and furthers their development as leaders greatly. This also encourages more active involvement and makes more players feel like they have an active voice within their organization on and off the court.

Rule Proposal – Captain Markings

Cross Post – Captains’ Club

Written by Caleb Arnold:

Teams shouldn’t have to have any markings for captains on their jerseys if they don’t want too.

Reasoning: I don’t see the point except to allow the referees to know who can have a voice on the team when it comes to disagreements and such. Continue reading “Rule Proposal – Captain Markings”

Gonzalez System Home Court Advantage Update

The Executive Board had voted on 2016-12-10 to move exclusively to the Gonzalez system, which will determine the seeds for the Nationals 2017 tournament bracket. During peer review with the Content Team, the value of Home Court Advantage was questioned and initiated a full review on home court advantage in the NCDA. This review was based on objective data from past matches (1114 ranked matches as of 2017-02-10) and determined that +1 was more appropriate than the +3 used by the system.

HCA +3 = 231 technical upsets of 1114 matches (79.26%)
HCA +1 = 208 technical upsets of 1114 matches (81.33%)
Variance: 23 in 1114 (2% or about 1 in 50)

The Executive Board has voted to update the Home Court Advantage modifier to +1.

Motion to adjust the Home Court Advantage variable from the current +3 to +1 point for the home team. This increases the accuracy of the system and is more realistic indication of home court advantage.

5/5 approve, with assent of Director of Nationals. Motion caries 2017-02-06 22:40 CST.

The Gonzalez system will use +1 point in the case of home court advantage and the system variables are frozen for Nationals 2017. The Gonzalez system will determine the seeds for Nationals 2017 tournament bracket. The current success rate with this variable is 208 technical upsets of 1114 total ranked matches (81.33%).

Public Service Announcement

There are 75 days until Nationals. More importantly, there are 68 days until the week before Nationals. Many of you (not all) know the week before Nationals as the only time throughout the year you actively care about the rule book. The week before Nationals has a long and storied history as the week people freak out and suggest a bunch of new rules. It would be great if rule proposals could be brought up and discussed before this infamous week. So if you have an idea for a new rule or rule change, please begin to bring it up and we can discuss it prior to the week before Nationals. That is all.

 

~(The following has been included per the request of Zigmas Maloni)~

Deadline for Rulebook and Policy Proposals: 2017-04-01
Submission: Post in Facecool Captains’ Club or Email to the League (ncdadodgeball@gmail.com)
Criteria: Rulebook stuff is a rule proposal. Policy stuff is everything else. The Exec Board will sort it out. Additionally, there are no limits to the amount of proposals that can be submitted per team.

Continue reading “Public Service Announcement”

NCDA moves to the Gonzalez System

CHICAGO – Office of the Director of Officiating (and Records): The NCDA Executive Board has voted to move to a new ranking system. This new system is closely based on the earlier “Gonzalez System” and the new Gonzalez System will replace a combination of four different systems, which was used in seeding the Tournament Bracket for Nationals 2014, 2015, and 2016. The vote concluded on 2016-10-24; the motion carried 3-1, with one abstention, plus Director of Nationals assent.

For the full detail of the Gonzalez System, see its Policy documentation. See below for a short and simple explanation of the system. Continue reading “NCDA moves to the Gonzalez System”

Rule Clarification – Contact on the Opening Rush

Had a couple people bring it up, so a memo announcement for rule clarification.

If two players make contact on the Opening Rush, they are not explicitly out. Incidental contact is permitted.

If the contact is more than incidental, the Official may deem it as Unnecessary roughness or Excessive Physical Contact, and issue the relevant yellow card to the offending player(s) [2016: 3.7.3.2.2].

Players are also discouraged from wrestling for a ball under the Possession Contention clause. This can happen at any time during the game, but is more prevalent on the Opening Rush.

[2016: 3.4.3.2.1] Possession Contention – If two players pick up a ball at the same time and neither player secures possession after two seconds, an Official shall instruct both players to drop the ball and back away towards the Baseline, then place the ball where it was located prior to the players’ contesting possession.

So, a player is not out on the opening rush unless they are hit by a thrown ball, caught out, or makes a boundary violation… normal stuff that occurs at any time in the Match. Contact with the opposing team doesn’t make either player out. Rougher contact can warrant a yellow card at the Referee’s discretion.  Continue reading “Rule Clarification – Contact on the Opening Rush”

Final on Clean Blocking Rule

Good people, after many conversations with multiple people and the rest of the Executive Board, we have reached a final interpretation of the Clean Blocking rule.

As it might appear in the Rulebook

1. Blocking – A Target can use a dodgeball to block any direct throw. However, the blocking dodgeball(s) must remain secure after being hit, and the ricochet must not hit the blocking Target’s body.

1.1 Knockout – If a blocking ball becomes dislodged, the Target must regain possession before the dislodged ball becomes dead. Failure results in a Loss of Possession [3.4.3.1] and the Target is ruled out.

1.2 Dirty Block – If the ricochet hits the blocking Target, a catch must be made on the ricochet before the ball becomes dead. Failure will result in the Target being ruled out.

1.2.1 Block Assisted Personal Catch – If the blocking Target catches the ricochet, it counts as a Personal Catch (new phrase for a Direct Catch). A player from the Target’s jail comes back into play. The Thrower is out.
Note: The play must be isolated to the blocking Target. Once the ricochet hits a teammate, it is only eligible for a Team Catch.
1.2.2 Block Assisted Team Catch – If a teammate of the Target catches the ricocheted ball before it becomes dead, it is deemed a Block Assisted Team Catch. A player from the Target’s jail comes back into play. Neither the Target nor the Thrower are out.  Continue reading “Final on Clean Blocking Rule”