Proposed rule change on Blocking

Proposed by Dylan Fettig

Thrown balls are live off of an opponent’s blocking ball.

All other rules would remain the same (ie thrown balls only have the potential to eliminate one player, team catches stay the same, etc.)

RATIONALE:

There are many reasons this rule needs to change.

Reffing becomes much easier with this rule. If a player is ever hit with a ball before it hits the ground they are out and traps no longer exist since you can catch with a held ball.

Blocking as a skill becomes more valuable. It takes more concentration to block a ball away from yourself, and other teammates, than it does to just get a piece of the ball.

Speed of the game will be increased. Since a higher skill of blocking is required, more people will will be getting out and games wont be finishing 1-0 like they have been.

Rule Proposal: Shot Clock reset for receiving team

Rule Clarification Proposal by David Cook: 3.3.4.4 Shot Clock Violation

As of right now there is not a clear statement as to what the shot clock should be for the team that receives all the balls on a balls over. This year alone I know SVSU has experienced all 3 different situations:

1. The clock has been reset to 0.
2. The clock was rounded down to nearest increment of 5. (0,5, or 10)
3. The shot clock has remained the same for the team with all the balls.

I propose that either of the first two situations should be added into the rule book to eliminate confusion.

Editors Note: This was discussed in the 2015 Captains’ Meeting. It was not voted on last year for a rule change. This should be general practice though. If there is a shot clock violation, both teams’ shot clocks shall be reset to ‘0’. It will be added to the 2017 Rulebook. This will be the practice at Nationals 2016.

Proposed new yearly awards

Proposed new yearly awards by Dylan Fettig

In addition to the national champion trophy, I propose that the NCDA issues two new yearly trophies. The first to the team who finishes the regular season as the #1 overall ranked team and the second to the team that plays the most games during the season.

Since we do not currently have playoff positions to fight for to get into the national tournament, experience and tournament seeding are the only real things that motivate teams to play more games. I believe these awards will encourage teams to play more games and will produce higher quality games during the season.

Rule Proposal: Early Overtime

Rule Proposal: Early Overtime.

Similar to rule 3.1.4.2 Early Halftime, where a point is scored with less than 4:00 min at the end of the half, the half “rolls over” into the next period.

If a point has been scored with less than 4:00 minutes remaining in the second half, Overtime [3.1.4.3] will go into effect.

Officially and currently, teams must play out this remaining time and I always set up for the next regular point. However, I see this overridden a lot, so let’s go with the more natural thing?

Proposal for Nationals Scheduling

Proposed by ZM

Nationals is two things: the National Tournament (Section 4.3.4.6) and the extra-strength Non-Bracket Matches (Section 4.3.4.5). 4.3.4.5 is purposely written broadly, but for the time being we’ll refer to it as Saturday and Sunday. Currently, it defines that each team gets three unique opponents to play on Saturday.

I propose a less stringent definition of Saturday’s required games, a minimum of two. For Nationals 2016, I also propose that each team receives 2 matches on Saturday and at least one game in Sunday’s tournament bracket. This will guarantee that each team receives at least three matches over the Nationals Event weekend.  Continue reading “Proposal for Nationals Scheduling”

The 2016 NCDA All Star Game Participants – Presented by Savage Apparel Co.

SAVAGE_Logo_WordmarkCircle

This year’s College Dodgeball All Star Game will be a bit different than in years past.  In 2016, the National Collegiate Dodgeball Association has paired with Savage Apparel Co. for the event.  The team uniforms for this match will be provided by this apparel brand at a discounted price.  Dry-fit customization uniforms is a great new addition to one of the NCDA’s most recognizable National Tournament traditions: The All Star Game.

This year’s game will feature two players from each NCDA team, with a draft taking place before Nationals weekend.  Dylan Fettig and Mike McNicholas will be the honorary captains for one side, while Felix Perrone and Zigmas Maloni will captain the other squad.  These four executive board members will rotate picks during the 2016 All Star Draft as they pick their roster for the game.

Listed below are the representatives from each school for the 2016 All Star Game Presented by Savage:

*Let us know in the comment section who your top picks would be if you were an All Star Game team captain!

Continue reading “The 2016 NCDA All Star Game Participants – Presented by Savage Apparel Co.”

What kind of shirt for the Ladies’ Match?

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2016 NCDA Ladies’ Match design by Zigmas Maloni and Mia Giano [BGSU]
Dodgeballers, an open question. Since 2012 the NCDA has been hosting a Ladies’ Match at Nationals. For this year’s shirts we specifically asked you for your size in unisex shirts.

This comes from last year’s registration where I asked 5 people what kind of sizing style was wanted, and the women’s cuts where universally hated among that small population. Much of it was that sizes so differ with different shirts, and that the architecture of the arm cuff doesn’t allow for any athletic movement.

So some questions to the source, for those that will be wearing these shirts. What kind of shirt would you want to wear? And if you were limited to an ordinary cotton shirt (as we often are due to cost), what type of sizing and format would you be looking for?

We’ve sent off the designs and shirt sizes to the printers last friday, so this won’t change anything this year. But I’d really like to know your thinking behind a dodgeball shirt so we can be the best in the future.

Proposal building on Match Court Numbers

Rule proposal by ‎Adam Pfeifer‎ [Akron]

I know there is a form of this proposed but I have talked to a few people and think this would be a better solution. We will call Akron team one and Baldwin Wallace team two. Akron can only bring 11 players to a tournament. Baldwin Wallace has a full roster + 2 so 17 total. Instead of Akron being four people down a whole match the rule would be as followed. First point Baldwin Wallace would still play 15. Akron would have 11. After the first point Baldwin Wallace would go down to 12 active players on the rush and have their other three players on the side line who can still get in the game if they get catches. The reason for this proposal is for two reasons. One we have had teams drop out of tournaments because they could only get 11 or 12 people. In their mind why go when you are at a huge disadvantage at the start. Two this would add to the level of competition at tournaments when teams cannot get a full roster.

Arguments for this. Teams with full rosters will still keep an advantage in these games. This will also help a lot of new programs with being able to actually play and gain solid experience. How does everyone feel about this rule?

Proposal for an Even Numbers sub-rule

Proposed by Zig

2.3.1.2 Low numbers ish area – Players on the court at the start of a point must match the maximum capability of the opponent.

  • If a team can only bring 12 players to an event, their opponent must play 12 players in the point.
  • No change to Rosters: this opponent matches 12 players in the point but can keep 20 players on the Roster.
  • Maximum capability: A team must play the max amount of valid players they have. The team with the smaller roster can’t play 13 if they still have a 17 player roster.
  • A case or sub-rule to include that it applies to every new point? For example a serious injury causing a team to be 14 at the start of the next point will cause the opponent to match 14?
  • Does not apply to penalties (yellow/red cards)

Meant to keep the game fair for teams that do not have the ability to bring a full 15 player roster, most often newly formed organizations, far flung teams, and less well off clubs.

Related build by Adam

Proposed Rule for a Rebound Catch

New rule proposal by Adam Pfeifer

This would be called something to the effect of a kill/ hit catch. This would be mostly on the rush due to close quarters. If player A throws a ball and hits player B he would be out. If the ball thrown is in the air player A could catch that ball before it becomes dead to count as a catch for his team. This would give teams more incentive to throw on the rush and get teammates back in that got caught or thrown out right away. It would also encourage teams to throw at a target (a real person) more than just throwing a step and lunge away throw to restart their shot clock. Again I just feel like it’s another aspect of the game that would not drastically change it, but would add another element to game strategy.