Well folks, as we gear up for Nationals 2017, I have some great news. The NCDA Content Team has been working hard to integrate more social media channels into our overall media plan. The NCDA will be very active on Facebook, Twitter, and Instagram throughout the season’s final tournament.
But here is the big news for today:
Thanks to the designing skills of new content team member Brett Hadwin (CMU Alumni), the NCDA is proud to announce our first ever tournament Snapchat Geofilters:
(Click on each image separately for a larger image)
The following is the first in a series of articles that will be published on the topic of the future of collegiate dodgeball. NCDA Chief of Content Kevin Bailey and NCDA Director of League Expansion and Retention Jacob Leski will discuss a variety of topics, from league improvement and expansion, to the future of Nationals, the NCDA ruleset and how it will evolve overtime. We even discuss the likelihood of the NCDA eventually becoming a D1 sport with games on national television, etc.
With Nationals around the corner also comes one of the fan favorite events, the All-Star Game presented by SAVAGE Apparel Co. This year the game will be larger than ever before, both figuratively, and quite literally. As Colin mentioned in his article, there are definitely members of each team that don’t get selected who are more than worthy of being called All-Stars for their team. As such, I wanted to take the time as well to highlight some of the East Coast players that I believe could be All-East Coast athletes from this season. This is not organized in any type of first team or top-15 group, but just giving recognition to players who have worked hard and performed well all season.
No this was not Co-authored by Colin O’Brien, it was however inspired by him.
Kevin Bailey and Brandon Meisel did an excellent job of coming up with negatives against this, but I felt they missed some so I decided to take it upon myself to bring them up so that when it comes time to making a decision you’re able to consider all the factors involved. The arguments that I came up with deal with recruitment, health, and alternative solutions to help expand the league.
Rule proposal: The game is played in two 20 minute halves. Each half will only end with a point being scored. If there are less than 4 minutes left in the first half, the half will be called and the time will be rolled onto the second half. If a point is started, play will continue past the 20 minute time limit until a point is scored. If the winning team is up by 2 or more points in the second half the game will end with the time limit.
Reasoning: This rule encourages teams to play to eliminate the opposing team. Currently the team that scores the first point is able to sit back and stall the game out in order to win.
Example: The national championship game last year. GV was up by a point on CMU and time ended with a few GV players holding out CMU’s entire team. In all likelihood CMU would have taken the point with a few extra minutes and the game would have been settled in overtime.
Closing Argument: The game of dodgeball should be settled by fully eliminating a team, not by stalling out the clock.
Policy Proposal (defined by NCDA Policy, but not Constitutionally defined)
I propose a minimum of 3 games to be eligible to participate at Nationals.
I’ve debated proposing this but I have considered it seriously over the past four years. In one point, I wanted to wait until we were geographically ready to implement something like this. And on the other, I didn’t want to prevent teams from joining at any point in the season. We’ve had a few teams who’s induction matches have happened at a Nationals (8-9 of our 46 schools). Now, the NCDA is becoming so large and active that a team that hasn’t played much that season is a hindrance to scheduling fairly for Nationals. Continue reading “Policy Proposal – Min Games Required for Nationals Participation”
I think this is best explained with an example. Right now lets say its me on team 1 and Colin and Wes on team 2. There are a couple of scenarios where a team catch can be made. I hit Wes, Colin catches it clean. I throw at Wes, he blocks into himself, ball bounces off, Colin catches it. It should be noted that once my ball has hit Wes that it can hit any number of possessed balls and/or live players and still be eligible for a team catch. The wording used in the rule book is that a team catch can be made whenever a player is at risk of being out. Here’s where my proposal comes in. If Wes and Colin are grouped together and one of them blocks the ball, the ball hits Wes, and is caught (by either), it becomes the refs decision whether the ball hit Colin or Wes’ ball to determine if it was a team catch or a dead ball. I propose that any ball that has hit a teammate or a teammate’s ball is eligible for a team catch. I believe this would be easier to ref. Sorry if this was confusing, I wasn’t sure how to go about this proposal.
This policy proposal was authored in two parts by Felix Perrone and Adam Hynes. Both parties wish to see change to the single-elimination bracket portion of Nationals, but they wish to see things change a bit differently.
THE FOllowing was written by brandon meisel, with kevin bailey as a co-author:
Brandon Meisel: Rule changes are meant to spark conversation, it is good for the league. However, what is not good for the league is when people start attacking one another in the comments section, just because they have opposing viewpoints. If after reading this article you still do not agree with our logic, that is fine. Not everyone will always have the same opinion on things. This article is meant to open your eyes on a few topics of a rule change that you may have not thought about otherwise. The rule I am referring to is of course the reducing of roster sizes down to 12 v 12. Before you close this article out, give it a chance. It may change your mind on a few things that Kevin Bailey and I would like you to consider.
On 2017-03-30, the NCDA Executive Board has voted 5-0 in favor of changing the following rule effective immediately.
18.104.22.168 Airborne Balls – All Balls immediately become dead. No Direct Catches or Direct Hits may be made with a Direct Throw that was airborne before the whistle was blown.
22.214.171.124.1 Exception: If a Target is hit, then a Timeout Stoppage of Play is called before the ball is ruled Dead, the Target and his teammates still have the opportunity to complete a Direct Catch or Team Catch. Failure to make a catch will result in the Target being considered out.
New, effective immediately:
126.96.36.199 Airborne Balls – All Balls are live until they become Dead [2.1.5].
188.8.131.52.1 Referee Discretion – If a referee is unable to determine whether a thrown ball was released before the stoppage of play was called, the ball will return to the throwing team. If a thrown ball was released after the stoppage of play, that ball will be returned to the throwing team.
Basically, if a timeout is called, all airborne balls are live until they are dead. If the final whistle blows and balls are in the air, they are still live until they hit the ground/wall/ceiling/whatever.
Rule Proposal: When a stoppage of play is called (of any variety), balls which are in the air remain live until they are either caught, team caught, or hit a surface/object/etc that renders them dead, regardless of whether they have hit a live player or not at the time of the timeout being granted. (AKA they remain live until they are dead, not instantly ruled dead) Further, if a referee is GENUINELY UNABLE to determine whether or not balls were airborne before or after the timeout is called, the balls will be considered to have never been thrown, and given back to the team that threw them in the first place.
Rationale: The rule is currently broken, and can be exploited in the following way: Team A throws (any number of balls, the more you throw the worse it gets) at Team B. Team B calls timeout as soon as Team A throws and the balls have entered Team B’s zone, but not close enough for them to be near anyone on Team B’s LAZ. Therefore, Team B is awarded those balls (Because they are dead upon timeout since they have been throw but not made contact with anyone on Team B, and Team A’s shot clock resets down to the lowest increment of 5.
So to summarize, Team B get’s Team A’s balls for the cost of their timeout, and Team A still needs to throw to reset their initial shot clock because even though Team B gets those balls that they threw, their throws legally do not count. The way the rule is currently written not only hurts Team A tremendously, but that effect is exacerbated if it happens on the throws immediately following a balls over call, thus effectively nullifying the effects of the balls over altogether.
I don’t recall why we initially changed this rule to balls in the air are dead off the official’s whistle, but I think it was because it was difficult for the official to rule whether they had been thrown before the timeout call. I think personally it is not that difficult to tell as an official if you are paying attention, so the pros should vastly outweigh the cons by changing this rule.
Also, I would like for this to be voted upon and changed ASAP so that any matches that may happen next weekend or at nationals are not subject to this possibly happening.