Wasn’t much further conversation today, lets throw the options out there and let everyone determine. We can still keep this discussion open until the end of the voting period (voting lasts one week, from Aug 21 2012, 23:00 to Aug 28 23:00 CST).
This is actually a really complicated vote because the proposed change has a number of different options… So, it is my belief that we present it thus (and sort out the counts later). If you have any questions, please let them be known.
Concerning Rule 220.127.116.11 Overtime
Step 1: First, please select either to change or not to change:
A: No Change – 15 on 15, 10 minute Clock, first team to score a point wins the Match. Rule 18.104.22.168 remains unchanged.
B: Alternative with internal options. The only option that was unopposed was a permanent 10 second shot clock for both teams.
If your team chooses option A, you are done. Submit your vote via the email@example.com email.
If your team chooses option B, please proceed to step 2.
Step 2: Choose Amount of Players: 6 on 6, chosen from any player on the maximum 20 player roster
C: Maximum of 6 on 6, no more than 6 players may be on a side for the point.
D: 6 on 6 to start Overtime, but the remaining 9 players may line up in the Jail and enter play via a Catch.
Step 3: Choose the amount and layout of dodgeballs
E: 7 dodgeballs arranged for an Opening Rush formation of 02320 with balls live on the whistle
F: 7 dodgeballs arranged for an Opening Rush formation of 03130 with balls live on the whistle
Step 4: Choose how to handle the Clock
G: No set time limit, first team to eliminate the other team wins.
H: 10 minute time limit, Rule 22.214.171.124.2 remains as is to decide a victor by count of remaining players.