Cross Post: Captains’ Club
Written by Sean Smith:
The team receiving all balls after a balls over must make 3 (I’m flexibile to making this just 2) legitimate throws on the ensuing shot clock unless said team is on a 10 second shot clock in its own right.
Rationale: We’re all clearly interested in speeding up the game, and teams who only make 1 throw off a shot clock violation are clearly averse to fast pace and should need to be pushed into picking up the pace. The team with all 10 balls will also get to keep a clear majority ball possession, thus not taking away from their base advantage. Also, if you have all 10 balls y’all should be team throwing anyway.
Further explanation: A team that only throws one ball off a shot clock violation is incredibly frustrating. Yes, it is a legit strategy, but it keeps one team pinned to their back line and gives the team with the majority of the balls a chance to milk the shot clock and game clock, which can decrease the amount of points scored.
Giving a team a chance at getting 2-3 balls makes it much more possible for them to get off their back line and continue a quicker pace of play.
I’m open to further discussion. The idea just popped into my head and I wanted to post it before I forgot