Rulebook Vote Results

CHICAGO – August 10th, 2015. Office of the Director of Officiating.

FOR IMMEDIATE RELEASE

Below are the results of the preferential election for the 2015/2016 NCDA Rulebook. The Rulebook will be published soon, prior to the Opening Match of the 2016 Season. Extra special thanks to the 17 Member Teams that submitted ballots.

1. How is our roster size and active players on the court?
C. Roster size is 10-20. Active players are up 10-15. 10 balls. [Current]

2. Should there be a limit on the number of seasons a player can participate?
D. No, as long as they are an active student enrolled in classes pursuing a degree they should be allowed to play. [Current]

3. Should we change the scoring mechanic?
C. No, it should be kept as it is now. [Current]

4. Should we change the Early Halftime rule? 
C. No, keep the Early Halftime at 4 minutes. [Current]

5. Substitutions can only be made during a timeout. Should Team A be allowed to substitute during Team B’s timeout?
A. Yes, a substitution should be allowed when a timeout is called by either your team, the opponent’s, or the officials.

6. Should we limit the number of substitutions to occur per timeout?
E. No, a team should be allowed to substitute all 5 bench members if they choose. [Current]

7. Once a player is substituted off the court, they cannot be substituted back on the court during that same point.
A. Agreed, a player should not be allowed back on the court if substituted off during that same point.

8. Should there be a constant 10 second shotclock?
B. No, the clock should be 15 seconds until there are 5 or less active players on the court to which point it is lowered to 10. [Current]

9. What should be the parameters of the Legitimate Attempt Zone for resetting the shotclock?
A. Keep it as is, the LAZ is a 3-D bubble around a player that is within a step and a lunge of the player’s current position. [Current]

10. Should a direct catch reset the shotclock when a team has five or fewer players and has a shotclock of 10?
A. Yes.

11. Should multiple shotclock violations in the same point result in a penalty?
B. No, balls over is a sufficient penalty. [Current]

12. What should happen to the teams’ shotclocks during an Officials’ Timeout?
A. Both teams are reset to zero.

13. Should Trapping be redefined?
B. No. [Current]

14. What should be considered a block?
A. If a ball comes in contact with another ball or any part of the environment prior to touching an active player, the ball is ruled dead. [Current]

See a more extensive report after the jump.

Final counts

Most options obtained a simple majority in an initial count. This majority winner is listed in the ‘Winner’ column. For those three options (#1, 4, and 12) the preferential ballots were then submitted into the ChoicePlus program, which then seeks the option most preferred.

# is the Question number, and A-E are the options presented in the original rules. Presented for brevity. Full spreadsheet results found via the magical technology of google.

# A B C D E Winner
1 1 3 7 6
10 6 1C
2 2 2 2 11 2D
3 1 0 16 3C
4 6 3 8
8 9 4C
5 15 2 5A
6 2 1 1 0 13 6E
7 14 3 7A
8 1 16 8B
9 15 1 1 9A
10 11 6 10A
11 1 16 11B
12 8 6 3
9 8 12A
13 6 11 13B
14 13 4 14A

The chosen option amongst the others

1) How is our roster size and active players on the court?
Rule 2.3.1.1 (http://ncdadodgeball.proboards.com/thread/883/increasing-roster-size-25)
A. Roster size is 7-15. Active players are up 7-10. 7 balls.
B. Roster size is 10-17. Active players are up 9-12. 8 balls.
C. Roster size is 10-20. Active players are up 10-15. 10 balls. [Current]
D. Roster size is 10-25. Active players are up 10-15. 10 balls.

2) Should there be a limit on the number of seasons a player can participate?
Rule 2.3.1.1.1.3 (http://ncdadodgeball.proboards.com/thread/865/2-player-eligibility-season-maximum)
A. Yes, a player should only be allowed to play in a maximum of 4 seasons.
B. Yes, a player should only be allowed to play in a maximum of 5 seasons.
C. Yes, a player should only be allowed to play in a maximum of 6 seasons.
D. No, as long as they are an active student enrolled in classes pursuing a degree they should be allowed to play. [Current]

3) Should we change the scoring mechanic? Rule 3.1.3 (http://ncdadodgeball.proboards.com/thread/867/3-1-scoring-best-5) & (http://ncdadodgeball.proboards.com/thread/866/scoring-reflects-number-players-remaining)
A. Yes, games should be played best 3 of 5. No time limit.
B. Yes, scoring should reflect the number of active players on the court when the other team is completely eliminated.
C. No, it should be kept as it is now. [Current]

4) Should we change the Early Halftime rule? Rule 3.1.4.2 (http://ncdadodgeball.proboards.com/thread/868/3-early-halftime-change-minutes)
A. Yes, Early Halftime should occur if there is 5 or less minutes remaining in the half when the point ends.
B. Yes, teams shall play the entirety of the 25-minute halves. When time expires, halftime will occur, but in the second half the same players who were on the court at the end of the first half shall return to play to resume play in the second half.
C. No, keep the Early Halftime at 4 minutes. [Current]

5) Substitutions can only be made during a timeout. Should Team A be allowed to substitute during Team B’s timeout? Rule 3.3.3.3.1.1 (http://ncdadodgeball.proboards.com/thread/869/3-1-substitution-clarification)
A. Yes, a substitution should be allowed when a timeout is called by either your team, the opponent’s, or the officials.
B. No, a team should be charged a timeout if they would like to substitute.

6) Should we limit the number of substitutions to occur per timeout? Rank the options in order of preference. Rule 3.3.3.3.3 (http://ncdadodgeball.proboards.com/thread/870/maximum-number-substitutes-time-out)
A. Yes, only 1 substitution may occur per timeout.
B. Yes, only up to 2 substitutions may occur per timeout.
C. Yes, only up to 3 substitutions may occur per timeout.
D. Yes, only up to 4 substitutions may occur per timeout.
E. No, a team should be allowed to substitute all 5 bench members if they choose. [Current]

7) Once a player is substituted off the court, they cannot be substituted back on the court during that same point. Rule 3.3.3.3.3.1 (http://ncdadodgeball.proboards.com/thread/871/3-1-substitution-eligibility-clarification)
A. Agreed, a player should not be allowed back on the court if substituted off during that same point.
B. Disagreed, a player can be substituted out, then substituted back in during the same point.

8) Should there be a constant 10 second shotclock? Rule 3.3.4.1 (http://ncdadodgeball.proboards.com/thread/872/shot-clock-definition-change-15)
A. Yes, the clock should remain at 10 seconds regardless of the number of players on the court.
B. No, the clock should be 15 seconds until there are 5 or less active players on the court to which point it is lowered to 10. [Current]

9) What should be the parameters of the Legitimate Attempt Zone for resetting the shotclock? Rule 3.3.4.3 (http://ncdadodgeball.proboards.com/thread/890/changing-redefining-reset-shot-clock)
A. Keep it as is, the LAZ is a 3-D bubble around a player that is within a step and a lunge of the player’s current position. [Current]
B. Change it, the LAZ should be within a step and a lunge to the side of the player’s current position but must be equal to or past their most forward point of contact.
C. Change it, the LAZ should be within a one-foot area surround the player that causes the player to either catch, block, or dodge the ball.

10) Should a direct catch reset the shotclock when a team has five or fewer players and has a shotclock of 10? Rule 3.3.4.3.4 (http://ncdadodgeball.proboards.com/thread/892/3-4-catching-reset-shotclock)
A. Yes.
B. No. [Current]

11) Should multiple shotclock violations in the same point result in a penalty? Rule 3.3.4.4.1 (http://ncdadodgeball.proboards.com/thread/873/multiple-shot-clock-violations-penalization)
A. Yes, three shotclock violations in the same point results in the team forfeiting that point.
B. No, balls over is a sufficient penalty. [Current]

12) What should happen to the teams’ shotclocks during an Officials’ Timeout? Rule 3.3.4.5.2 (http://ncdadodgeball.proboards.com/thread/884/3-4-5-officials-timeouts)
A. Both teams are reset to zero.
B. Both teams are rounded down to nearest 5th.
C. Both teams’ shotclocks resume where they were at the time of the timeout being called.

13) Should Trapping be redefined? Rule 3.4.1.3 (http://ncdadodgeball.proboards.com/thread/885/clarification-rule-3-4-rapping)
A. Yes, a trap is only between a player and the ball he his holding. A trap against the ground should result in the player being out.
B. No. [Current]

14) What should be considered a block? Rule 3.4.2.3 (http://ncdadodgeball.proboards.com/thread/886/changing-call-block)
A. If a ball comes in contact with another ball or any part of the environment prior to touching an active player, the ball is ruled dead. [Current]
B. The ball is not considered dead until it come in contact with any part of the environment. It is limited to one kill per throw though.

Author: Zigmister

DePaul Dodgeball #68 & NCDA Director of Officiating

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