BOWLING GREEN – BGSU Perry Fieldhouse, Court B “Savage Apparel”: GVSU def CMU 1-0 in the 2016 Championship Match in College Dodgeball. This is their eighth National title, capping a series of four successive titles from 2013 to 2016. This matches the earlier quaterpeat from 2007 to 2010.
GVSU was first in the Standings going into the Nationals event, and was seeded #1 in the Tournament Bracket. They finish the 2016 Season with 28 wins and 4 losses, 2 of which happened in Overtime. They also finish the season with the current highest Gonzalez rating of all time, 62.662.
BOWLING GREEN – Perry Fieldhouse, the Nationals 2016 Tournament Bracket
Akron def DePaul 3-1
UWP def Ohio 3-0
SVSU def VCU 5-0
JMU def BW 2-0
Kent def PSU 3-0
UK def Towson 3-2 OT
GVSU def UK 3-2
OSU def SVSU 2-1
CMU def Kent 2-1
MSU def JMU 3-0
GVSU def UK 3-2
OSU def SVSU 2-1
CMU def Kent 2-1
MSU def JMU 3-0
CMU def MSU 2-0
GVSU def OSU 4-0
2016 National Championship
GVSU def CMU 1-0
Grand Valley State University is the 2016 National Champion in college dodgeball. Somebody update the wiki!
|Date||Event Name||W Team||L Team||W Pts||L Pts||OT||Note|
|2016-04-16||2016 Ladies’ Match||20||20|
|2016-04-16||2016 All Star Game||Princess||Siblicide||2||0|
Well folks, Nationals is right around the corner. Here is an extremely brief preview for each attending team.
Since it was mentioned in the recent podcast I will throw one more proposal out there.
Final (hopefully) Rule Proposal:
The game is played with 9 balls
The team that has more than 4 balls (majority) has 15 seconds to make throws until they rid themselves of the original number of balls that was >4.
So if team A has 6 balls they will have 15 seconds to throw at least two balls from their possession.
SITUATION: Team B throws 2 more balls at Team A after the count has started. Now Team A has 8, but they still only have to throw 3 because that was the original burden when the count started.
This rule would completely eliminate ball control focused stalling which is, in my opinion, the plague of the current Rulebook. With this rule you can expect to have at least 5 balls on your side of the court every other 15 seconds so there is no longer any reason to throw balls at the wall to try and get the bounce back.
Also, get ready for it, the dreaded LAZ would no longer be necessary! As long as you are giving the opposite team a majority of the balls you would reset the count.
It removes the need for two counters because only one side has a shot clock at a time (and we all know how people shy away from counting)
Games played during a Nationals event are worth double, so the exchanges here are calculated then multiplied by two. Taking that, an exchange for an even match will be around two.
We have 10 minimum exchange matches of the 27 total games on Saturday. That’s a bit higher than the League average (242 of 920 matches is 26%, 10/27 is 37%), but take into consideration this is largely a you-call-em focus to scheduling. If I had to schedule GVSU to play three games on the day, they’d have to play #2-4: CMU, MSU, or JMU. OSU is their next higher opponent, but the initial gap is still 11.495 which forces a minimum exchange. Continue reading “Gonzalez Exchanges for Nationals 2016”
Proposal for a new event by Zachary Parise
To go along with the all star game, we should incorporate a rising stars match. Only allowing freshmen or first year players to play. Another way to get more people involved other than the all stars. Involving the younger generation of players.
Rule Proposal by Wes Peters:
Catches bring two players in.
Team catches now only save the player who was originally hit, and nobody comes in for the team catching team.
Honestly, if you wanna make the second part of this its own proposal too, that might not be half bad.
Catches aren’t valuable enough, and team catches (let’s assume that my version of the Clean Blocking rule passes) are now going to be way too frequent.
Encourages better throws since you know the penalty for throwing a catch is now doubled.
Speeds up the pace of the game when coupled with clean blocking.
I like catching. Please throw at me.
1. Rule and Policy Proposals need to be submitted a week prior to nationals.
2. Only one Rule and Policy Proposal can be submitted per team.
Rule Proposal by Caleb Arnold
I say we incorporate something like a run rule in baseball. If a team is up by four or more points by the time the second half of play begins or any time through the second half (so if a team goes up 4-0 halfway through the second half), that the team up by four is considered the winner. From much experience with this, I know that after going down by three or four points, most of the time the second half is played with random teams and what not so we might as well make it official. With that being said, this would be an easy rule to incorporate because it doesn’t change anything with the game play and doesn’t change much with what already happens.
On big days like Nationals or four game events, if a team goes up 4-0 against a team where the final could be 6-0 or something higher, those games past four games wouldn’t need to be wasting the arms of players just to prove that they could tack more points on to the board.
This could also help with shortening game times like everyone has requested multiple times.
A team that goes with let’s say 10 players that plays a team with a full roster and that goes down by 4 points in the first half every game would only play essentially 3 out of 6 halves on the day.
Extend the half time length to 10 minutes, run the clock through balls over, make a strict 1 minute break between each point with the clock running through that as well. For the half time extension to 10 minutes, this gives teams more of a time to rest, grab some water, tape fingers, etc. I know that a lot of proposals have been made to shorten game times but the next 2 adjustments will help that. A lot of time is wasted with random things happening between points (team discussion, grabbing water, peeing, etc.). Also, it shouldn’t take 2 referees and 2 timekeepers more than 1 minute to place 10 balls in their respective locations on the court with the help of some team members. Though team discussion may be cut, the extra 5 minutes during half time could allow for more team discussion for a strong second half. With balls over, a lot of slacking and playing around again wastes time. I’ve seen it take 2 minutes or so for teams to get 10 balls on one side and to finally start. For example, one of the longest games I was a part of was the Kent State/Baldwin Wallace game at Ohio Dodgeball Cup this year. I was the referee and an irregular amount of balls over happened. Though I was the referee and I take partial blame on this, the balls over constituted a lot of time. If instead the clock ran through this, the referee should make teams quit playing around and get ready. That or make a 30 second stop for balls over but it shouldn’t take as long as it does most of the time. With this being said, if referees stuck to these strict timing rules, games shouldn’t have to take up an hour and fifteen or twenty minutes. Continue reading “Proposal on Clock changes”
Reset all Gonzalez rankings at the beginning of the year to the baseline average of 40.000
Obviously the biggest event of the season is Nationals, however that does not take away from the importance of the regular season as a whole. One of the things I have found an issue with this year is the ranking system which can determine seeding for Nationals, and more specifically the Gonzalez ranking system. In general I do find that it is an effective power rating system except on one front, the fact that it takes historical data into account. Continue reading “Proposal to reset Gonzalez rating per season”
Rule proposal: 12 balls instead of 10.
Rationale: more incentive to make throws, less on ball control. We have seen the game pace go down as talent increases.