I say we incorporate something like a run rule in baseball. If a team is up by four or more points by the time the second half of play begins or any time through the second half (so if a team goes up 4-0 halfway through the second half), that the team up by four is considered the winner. From much experience with this, I know that after going down by three or four points, most of the time the second half is played with random teams and what not so we might as well make it official. With that being said, this would be an easy rule to incorporate because it doesn’t change anything with the game play and doesn’t change much with what already happens.
On big days like Nationals or four game events, if a team goes up 4-0 against a team where the final could be 6-0 or something higher, those games past four games wouldn’t need to be wasting the arms of players just to prove that they could tack more points on to the board.
This could also help with shortening game times like everyone has requested multiple times.
A team that goes with let’s say 10 players that plays a team with a full roster and that goes down by 4 points in the first half every game would only play essentially 3 out of 6 halves on the day.
Extend the half time length to 10 minutes, run the clock through balls over, make a strict 1 minute break between each point with the clock running through that as well. For the half time extension to 10 minutes, this gives teams more of a time to rest, grab some water, tape fingers, etc. I know that a lot of proposals have been made to shorten game times but the next 2 adjustments will help that. A lot of time is wasted with random things happening between points (team discussion, grabbing water, peeing, etc.). Also, it shouldn’t take 2 referees and 2 timekeepers more than 1 minute to place 10 balls in their respective locations on the court with the help of some team members. Though team discussion may be cut, the extra 5 minutes during half time could allow for more team discussion for a strong second half. With balls over, a lot of slacking and playing around again wastes time. I’ve seen it take 2 minutes or so for teams to get 10 balls on one side and to finally start. For example, one of the longest games I was a part of was the Kent State/Baldwin Wallace game at Ohio Dodgeball Cup this year. I was the referee and an irregular amount of balls over happened. Though I was the referee and I take partial blame on this, the balls over constituted a lot of time. If instead the clock ran through this, the referee should make teams quit playing around and get ready. That or make a 30 second stop for balls over but it shouldn’t take as long as it does most of the time. With this being said, if referees stuck to these strict timing rules, games shouldn’t have to take up an hour and fifteen or twenty minutes. Continue reading “Proposal on Clock changes”
Reset all Gonzalez rankings at the beginning of the year to the baseline average of 40.000
Obviously the biggest event of the season is Nationals, however that does not take away from the importance of the regular season as a whole. One of the things I have found an issue with this year is the ranking system which can determine seeding for Nationals, and more specifically the Gonzalez ranking system. In general I do find that it is an effective power rating system except on one front, the fact that it takes historical data into account. Continue reading “Proposal to reset Gonzalez rating per season”
Similarly to Jeff’s proposal I suggest that Sunday of nationals should be two separate brackets. However I think we should do it like world cup groupings for soccer.
Teams from each region are randomly split into 4 groups, the teams in each group all play each other and the top two move onto the championship bracket Sunday while the rest compete in the secondary bracket. That way every single game would matter, every team has a chance to play for the title, and teams would be able to play more even competition throughout the weekend.
Top 8 teams compete for the cup at nationals, the other teams would play round robin games on Sunday.
Undeniably the likely game of GV vs OU isn’t going to be anywhere near close and I don’t see why it should even be played.
The high seed must go through the motions of playing a game which adds more games to the total over the weekend. Playing a total of 7 if you go to the championship must be completely brutal for any thrower out there and eliminating one game that is going to be a blowout would make it easier on them.
The lower ranked teams would be able to play more dodgeball. Instead of being knocked out 1st round in a blowout they could play more teams and more importantly more teams that they could have a close games with.
I don’t believe any team below a 4 rank has ever won it all at nationals and I don’t see that changing anytime soon, so including the top 8 teams would be more than enough
I would like to propose that championship Sunday be broken into two different tourneys. One tourney for the higher seeded teams and one for the lower seeded teams. I do believe this would bring out the best competition in all teams on Sunday instead of waiting till the second or third round before competition heats up.
I also believe this would lead more teams coming to nationals, make teams strive to get into the tourney for the best teams only and like stated before, better competition all around. I hope this gets discussed more at the captains meeting. Thank you.
It’s pretty simple: What is the biggest issue with the current NCDA ruleset? Most people would argue it is often too slow paced, or that there are not enough points scored each game. People often complain about stall-ball, and I concur that this is a major concern for our league.
There have been many proposed rule changes that are intended to combat this issue, attempting to make games faster and more exciting. Sure, there are countless ways to go about fixing the slow-paced style that plagues our league right now, but in my opinion, no rule change will be as beneficial as this one. The throw line (attack line) needs to decrease from 30 ft. to 25 ft. in the rulebook. Continue reading “Proposed Rule Change: Throw Line Distance”
Members of Central Michigan’s Club Dodgeball team, Mike Riley, Kris Kohler, Ian Ryan, Shane Willette and Zach Bachner get together to give their two-cents on the season as a whole. They discuss matches they would like to see at Nationals, their top-five best throwers and catchers in the league, who they would take with them into OT and a farewell to players who are about to play in their last Nationals.
Fellow Captains, I haven’t formed my personal opinion on the slew of rule proposals that have been offered so far but I feel like I should give at least one potential pitfall that I could see if some of these rules take place. Much of the rules mention increasing the difficulty of the game. This transition in difficulty would be much less painful for the most competitive teams as their roster caliber is much stronger than the bottom tier teams. The upper tier teams will be able to cope with the changed rules. As you descend the ladder the teams this becomes increasingly difficult. One of the few ways Ohio teams can “compete” with Michigan schools is by some of the lee way the rules give us currently. As we tighten the rules and increase the difficulty I fear there will be a further stratification of the league. If Team A has 12 of their 15 that are well rounded enough to adapt then they will probably manage, however, teams like BGSU would have 5-6 players that would make the transition without issue. My biggest fear with increasing the difficulty of our game comes from deepening the already apparent skill gap between teams. As a lower tier team I am not asking for sympathy or special circumstances, but I would like to defend teams of a lesser caliber. I recognize that the rule proposals tend to be dominated by the most active players (which tend to be the best teams captains), and felt that some potential warning should be given.