Nationals 2017 Host Vote Results

LOS ANGELES – Office of the Director of Officiating (and Records): The University of Kentucky Dodgeball Club will play host for Nationals 2017 in Lexington, Kentucky. They have two potential weekends available, of April 1st or April 8th.

This was a preferential election. Each Member Team submitted a ballot ranking the candidates by preference. The votes were transferred in a STV format until the most preferred candidate won a majority. 12 votes dictated a quorum for our current total of 23 teams. Tyrell Smith, Director of Nationals 2016, was auditor of the ballots as per the election oversight duties of the position.

An election note, there was a tiebreaker between VCU and JMU in the first round since they had the same total of first preferences in the election. The tiebreaker went to the Candidate with more second preferences: VCU with 11 over JMU with 3.

Candidate 1st 2nd 3rd 4th
JMU 3 3 9 7
VCU 3 11 4 4
UK 10 4 3 4
BW 6 4 6 6

Please view the original ballot.in and election.out file for the preferential counts.

Nationals 2017 Hosting Bids

Following the NCDA’s voting policy, the vote will be preferential. Teams will submit their ballot by ranking each school in order of their preference and email this ballot to the League. The most preferred school will host Nationals 2017. For Nationals 2017, there are four schools placing a bid to host: JMU, VCU, and UK, BW. See after the jump for each team’s bid information. Please make any questions you have known.

Voting will run from May 1st to May 6th, or will end early if each Member Team casts a ballot by email to ncdadodgeball@gmail.com

Example Ballot

1. Delta
2. Marshall
3. Oakland

Member Player Representation

Member Teams are left to their own devices to determine their preferences. However, some teams in the past like to run their own mini-preferential election within the team. Some may have each officer submit a preferential ballot. Some have their entire club membership vote. Let me me know if you would like this. I can count those in our voting program and deliver your team’s preferential ballot through that process.

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2016 College Dodgeball All-American Team

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It is that time of year again!  The 2015-16 National Collegiate Dodgeball Association’s season came to a close just a few short weeks ago.

All of the votes are finally in, so we can now present to you the 2016 All-American Team.  Congratulations to these 15 gentlemen for their incredible individual performances this year.  Becoming an All-American is no small accomplishment.

Listed below are the 15 All-Americans determined by a league wide vote.  This list is in preferential order with #1 being the 2016 MVP.  Below each name is a small description of the player and his successes this year.  These brief descriptions were written by a few different members of the NCDA Content Team.

Without further ado, here is your 2016 All-American Team:

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Shout out for Dodgeball Officials this Season

ncda-logo-alumni-1Good People. As Director of Officiating, I would like to take a moment to note several stellar Officials we had over the Nationals event weekend and those I’ve observed over the 2016 Season. I was pretty much useless in mobility but a lot of people came together to make sure Matches were officiated with at least four person crews. I had incredible help with Felix Perrone running to queue teams up for Matches and Officiating. He did 11 miles on Saturday.
 
Alumni Jason Hallman pretty much officiated every round, including being part of the Championship crew this year. Matt Zinn did the same, but needing to step out once GV went deeper into the bracket. Jude DuPart and Ryan Carlton deserve similar recognition, but we’re going to have to institute some mandatory break policy for you people next time!
 
I was incredibly happy to see people stick around to help staff the last three matches, especially those with long travel times. Becky Seemann, Nick Johnson, Evan Bemus, Sam Murphy, Klaire Randall, Mike McNicholas, Colin O’Brien to name a few good people.

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2016 Champions: GVSU

Status

BOWLING GREEN – BGSU Perry Fieldhouse, Court B “Savage Apparel”: GVSU def CMU 1-0 in the 2016 Championship Match in College Dodgeball.  This is their eighth National title, capping a series of four successive titles from 2013 to 2016. This matches the earlier quaterpeat from 2007 to 2010.

GVSU was first in the Standings going into the Nationals event, and was seeded #1 in the Tournament Bracket. They finish the 2016 Season with 28 wins and 4 losses, 2 of which happened in Overtime. They also finish the season with the current highest Gonzalez rating of all time, 62.662.

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Nationals 2016 – Tournament Bracket Results

Status

BOWLING GREEN – Perry Fieldhouse, the Nationals 2016 Tournament Bracket

nationals-2016-bracketSedenary
Akron def DePaul 3-1
UWP def Ohio 3-0

Octonary
SVSU def VCU 5-0
JMU def BW 2-0
Kent def PSU 3-0
UK def Towson 3-2 OT
GVSU def UK 3-2
OSU def SVSU 2-1
CMU def Kent 2-1
MSU def JMU 3-0

Quaternary
GVSU def UK 3-2
OSU def SVSU 2-1
CMU def Kent 2-1
MSU def JMU 3-0

Binary
CMU def MSU 2-0
GVSU def OSU 4-0

2016 National Championship
GVSU def CMU 1-0

Grand Valley State University is the 2016 National Champion in college dodgeball. Somebody update the wiki!

Nationals 2016 Saturday Results

Date Event Name W Team L Team W Pts L Pts OT Note
2016-04-16 2016 Ladies’ Match 20 20
2016-04-16 2016 All Star Game Princess Siblicide 2 0
2016-04-16 Nationals 2016 CMU Towson 2 1 1
2016-04-16 Nationals 2016 SVSU WKU 3 0
2016-04-16 Nationals 2016 MSU PSU 2 0
2016-04-16 Nationals 2016 JMU DePaul 3 0
2016-04-16 Nationals 2016 OSU UWP 2 1
2016-04-16 Nationals 2016 BGSU VCU 2 1 1
2016-04-16 Nationals 2016 UK BW 2 1
2016-04-16 Nationals 2016 GVSU Ohio 4 0
2016-04-16 Nationals 2016 CMU JMU 3 0
2016-04-16 Nationals 2016 WKU Akron 2 1
2016-04-16 Nationals 2016 PSU DePaul 3 1
2016-04-16 Nationals 2016 SVSU Kent 2 1
2016-04-16 Nationals 2016 GVSU OSU 2 1
2016-04-16 Nationals 2016 Towson BGSU 2 0
2016-04-16 Nationals 2016 BW UWP 2 1
2016-04-16 Nationals 2016 MSU Ohio 3 0
2016-04-16 Nationals 2016 Kent WKU 3 0
2016-04-16 Nationals 2016 CMU UK 2 1 1
2016-04-16 Nationals 2016 VCU Akron 2 0
2016-04-16 Nationals 2016 MSU JMU 2 0
2016-04-16 Nationals 2016 SVSU BGSU 2 0
2016-04-16 Nationals 2016 DePaul Ohio 2 0
2016-04-16 Nationals 2016 PSU BW 3 0
2016-04-16 Nationals 2016 Kent UWP 3 0
2016-04-16 Nationals 2016 GVSU Akron 2 0
2016-04-16 Nationals 2016 OSU VCU 2 1
2016-04-16 Nationals 2016 Towson UK 1 0 1

Proposal for a Burden Rule

Since it was mentioned in the recent podcast I will throw one more proposal out there.

Final (hopefully) Rule Proposal:

The game is played with 9 balls

The team that has more than 4 balls (majority) has 15 seconds to make throws until they rid themselves of the original number of balls that was >4.

So if team A has 6 balls they will have 15 seconds to throw at least two balls from their possession.

SITUATION: Team B throws 2 more balls at Team A after the count has started. Now Team A has 8, but they still only have to throw 3 because that was the original burden when the count started.

RATIONALE:

This rule would completely eliminate ball control focused stalling which is, in my opinion, the plague of the current Rulebook. With this rule you can expect to have at least 5 balls on your side of the court every other 15 seconds so there is no longer any reason to throw balls at the wall to try and get the bounce back.

Also, get ready for it, the dreaded LAZ would no longer be necessary! As long as you are giving the opposite team a majority of the balls you would reset the count.

It removes the need for two counters because only one side has a shot clock at a time (and we all know how people shy away from counting)

Gonzalez Exchanges for Nationals 2016

Games played during a Nationals event are worth double, so the exchanges here are calculated then multiplied by two. Taking that, an exchange for an even match will be around two.

We have 10 minimum exchange matches of the 27 total games on Saturday. That’s a bit higher than the League average (242 of 920 matches is 26%, 10/27 is 37%), but take into consideration this is largely a you-call-em focus to scheduling. If I had to schedule GVSU to play three games on the day, they’d have to play #2-4: CMU, MSU, or JMU. OSU is their next higher opponent, but the initial gap is still 11.495 which forces a minimum exchange. Continue reading

Proposal on catching counting as two in

Rule Proposal by Wes Peters:

Catches bring two players in.
Team catches now only save the player who was originally hit, and nobody comes in for the team catching team.

Honestly, if you wanna make the second part of this its own proposal too, that might not be half bad.

RATIONALE:

Catches aren’t valuable enough, and team catches (let’s assume that my version of the Clean Blocking rule passes) are now going to be way too frequent.

Encourages better throws since you know the penalty for throwing a catch is now doubled.

Speeds up the pace of the game when coupled with clean blocking.

I like catching. Please throw at me.

Proposal on calling a game at four point differential.

Rule Proposal by Caleb Arnold

I say we incorporate something like a run rule in baseball. If a team is up by four or more points by the time the second half of play begins or any time through the second half (so if a team goes up 4-0 halfway through the second half), that the team up by four is considered the winner. From much experience with this, I know that after going down by three or four points, most of the time the second half is played with random teams and what not so we might as well make it official. With that being said, this would be an easy rule to incorporate because it doesn’t change anything with the game play and doesn’t change much with what already happens.

Pros:

On big days like Nationals or four game events, if a team goes up 4-0 against a team where the final could be 6-0 or something higher, those games past four games wouldn’t need to be wasting the arms of players just to prove that they could tack more points on to the board.

This could also help with shortening game times like everyone has requested multiple times.

Cons:

A team that goes with let’s say 10 players that plays a team with a full roster and that goes down by 4 points in the first half every game would only play essentially 3 out of 6 halves on the day.